using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice.Mapping;

namespace SolanumSolstice.Units
{
    public class Human : Unit
    {

        public override Object Clone()
        {
           return base.Clone();
        }

        public Human(ContentManager content, Vector2 position)
            : base(content, position)
        {
            isZombie = false;
        }

        public static int Compare(Human x, Human y)
        {
            if ((int)x.UnitClass > (int)y.UnitClass)
            {
                return 1;
            }
            else if ((int)x.UnitClass < (int)y.UnitClass)
            {
                return -1;
            }
            else
            {
                return 0;
            }
        }
    }
}
